Behind the Scenes of the Fallout Universe, the Gaming World’s Most Astonishing Television Success
The Fallout TV series has made a triumphant return to Prime Video, and it's safe to say that audiences were delightfully shocked by the quality of its initial run. By depicting the atomic-age, nuclear-ravaged United States through the eyes of three different characters, it effectively portrayed various facets of the gamer's journey.
There was Lucy the vault dweller, striving to do the right thing and learning that the wasteland made that incredibly hard; Brotherhood initiate Max, the militant faction initiate, who starts doubting his cult's authority and unleashes plenty of trouble in mechanized battle suit; and Walton Goggins's character, a fan-favorite figure who has completely shed any sense of morality out in the irradiated wastes.
Setting the Stage for the Second Season
The debut season's ending revealed a major secret about the culprits behind the atomic conflict that condemned a population in underground vaults for an extended period. It also raised several enigmas unresolved for the next installment – and, now, hopes are much greater.
“We’ll take ‘not terrible’ – we should print that on merchandise,” quips Jonah Nolan.
“Starting the initial season, people were like, ‘Just get it right’,” comments a key figure from the games. “We’re over the moon with the feedback to the show, so this time people are arriving with more excitement and different expectations.”
A New Vegas Vibe for the Next Installment
The new season is taking place in the neon-lit city, the location of the 2010’s game Fallout: New Vegas, which is widely regarded for having the most compelling narratives and cast in the franchise, despite the fact that it was somewhat buggy at launch.
“It’s more of a arid atmosphere, a Southwestern essence, that’s so essential to that game,” says the co-creator. “That dusty, blasted-out iconic highway vibe of the game is so much enjoyable to bring into the show.”
In the show's timeline, a long time has elapsed since the events of the New Vegas game by the time the protagonists arrive there. Yet, the creators hint that it acknowledges the player’s journey.
The Importance of Physical Sets
The Fallout TV series is praised for its tactile feel – its production team prioritized real props and locations were built, mirroring the improvised nature of the settlements in the games.
“As a sci-fi fan, so many series I watch, I’m aware that they’re all filmed against a green screen,” observes another of the showrunners. “The primary goal of an adaptation, especially of a video game, is to appear as if it’s tangible.”
In fact, pretty much each creature you see on-screen is physical, even the infamously terrifying radioactive creatures known as the apex predators. In the show, they are brought to life with puppets, and were by all accounts pretty frightening up close.
A Labor of Love
The Fallout series works because it is made by talented film-makers who are also longtime fans, with the help of the game developers behind the franchise. This common understanding for the lore is clear in the final product.
The new batch of episodes is debuting on a episode-by-episode basis rather than as a full-season drop, offering a different experience from the previous season. This schedule will foster a different weekly discussion, something the showrunners themselves are eager to witness.
“It's richer, it’s more expansive, it’s more humorous, it has a lot of surprises,” promises the game director. “I’m looking forward to seeing what people think.”